![](/uploads/1/2/5/8/125833773/477446223.jpg)
Gotham City Impostors is a first-person shooter multiplayer-only video game set in the universe of DC Comics' Batman. Developed by Monolith Productions and published by Warner Bros. Interactive Entertainment, the downloadable game is played from the perspective of two teams each trying to kill the other. Gotham City Impostors is a downloadable First-Person Shooter for Xbox 360, PlayStation 3 and PC, created by Monolith (the folks behind the First Encounter Assault Recon series). Gotham City has gone insane, and Batman is up to his pointy ears in unwanted 'helpers' determined to dish out their. The epic standoff. Name Rate of Fire Damage Accuracy Range Reload Speed Magazine Dawn Patrol 6 7 4 6 6 25 Partisan 8 8 8 6 6 15 Huntsman 8 8 6 6 6 10 Name Rate of Fire Damage Accuracy Range Reload Speed Magazine Gatekeeper 8 6 6 6 6 25 Desperado 9 4 6 4 6 24 Name Rate of Fire. Gotham city impostors wiki. Gotham City Impostors is a new video game coming out in 2012 for the PC and console (Xbox 360, PS3) platforms. It is a multiplayer first person shooter game and it relates to the story of Batman leaving Gotham city. There are two groups: the 'Jokerz' and the 'Bats'. The official Gotham City Imposters logo. Welcome to the Gotham City Impostors Wiki. Gotham City Impostors is a First Person Shooter developed by Monolith Productions and published by Warner Bros. This wiki was under administration from Black Marvel5, but is now currently under editing from Kaine.To see what you can help with, check out his blog posts on his user page.
The ship designer is the best thing in the game since you can make your first ship very useful for the first few stages. Basically, move the aft turrets to the front. You can place three turrets simply by raising the second and third turrets a level or two above deck and concentrate firepower in the front. Mount the maximum number of barrels (or tubes in torpedos) if possible, but always pay attentention to the ship's weight. If the number turns yellow, the ship is approaching its maximum weight limit and will move a few knots slower.
Bigger guns don't necessarily mean better results, especially if you keep missing. Mount only enough guns (press CIRCLE and adjust the barrels and height) to get the ammo and damage you want to deal. Remember that the more barrels you use, the heavier the turret, and the less equipment (and armor) you can carry. When mounting guns, do not mix calibers; guns using different calibers will take up another valuable weapon space on the 1 - 7 menu. Instead, mount multiple main guns of the same (preferably the largest or most damaging) type fore and aft (aft only if you have a larger hull).
Note that the minimum parts you need for an 'empty' ship hull are:
A hull
At least one engine (this means one boiler and one turbine initially)
One forward bridge
One smokestack
One radar
One sonar
If you do not have at least those items, your ship design cannot be saved, so always have extra RADAR, SONAR, FORE BRIDGES, and ENGINE parts before you start building!
Bigger guns don't necessarily mean better results, especially if you keep missing. Mount only enough guns (press CIRCLE and adjust the barrels and height) to get the ammo and damage you want to deal. Remember that the more barrels you use, the heavier the turret, and the less equipment (and armor) you can carry. When mounting guns, do not mix calibers; guns using different calibers will take up another valuable weapon space on the 1 - 7 menu. Instead, mount multiple main guns of the same (preferably the largest or most damaging) type fore and aft (aft only if you have a larger hull).
Note that the minimum parts you need for an 'empty' ship hull are:
A hull
At least one engine (this means one boiler and one turbine initially)
One forward bridge
One smokestack
One radar
One sonar
If you do not have at least those items, your ship design cannot be saved, so always have extra RADAR, SONAR, FORE BRIDGES, and ENGINE parts before you start building!
Naval Ops: Warship Gunner 2 (NOWSG2, or WSG2) I personally have all three games, and enjoy each one. I prefer WSG2, because of the increased customization options, of being able to mix and match hulls and bridges, of different nations. Anyway, Let's talk ship building.
Okay, because of a discussion that started in another thread, which is way off topic for said thread, I decided to create this. A discussion thread for all three Naval Ops game for the playstation 2:Naval Ops: Warship Gunner (NOWSG, or WSG)Naval Ops: Commander (NOCdr)Naval Ops: Warship Gunner 2 (NOWSG2, or WSG2)I personally have all three games, and enjoy each one. I prefer WSG2, because of the increased customization options, of being able to mix and match hulls and bridges, of different nations.Anyway, Let's talk ship buildingI'll have to wait until I get access to my PS2 again, before I mention the ships that I built. 120 knot frigate with 10 triple 235mm AGS.Also an ASROC and illumination flare for good measure.Basically all I do is hit Engagement Mode and do donuts inside the enemy formation while they get shredded by autocannons.I don't know if you read this or not, but the following information concerns the container in the mission that you start with 0 ammo:You need one of two items, or both.1.
![Naval Naval](http://coolrom.com/screenshots/ps2/Naval%20Ops%20-%20Warship%20Gunner.jpg)
Ammo Assembler, 999 Supership kill reward. Provides infinite ammo, thus you start that mission with ammo.
I don't know if you read this or not, but the following information concerns the container in the mission that you start with 0 ammo:You need one of two items, or both.1. Ammo Assembler, 999 Supership kill reward. Provides infinite ammo, thus you start that mission with ammo. Devastator ClassType: FrigateHull: Jpn Frigate IIWeight: 0Endurance: 5700Armor: 36cm plating, FullEngines: 17 gas turbines (epsilon), producing an output of 221,000Speed: 106.7 knotsFWD Bridge: Jpn DD FWD Bridge AlphaAFT Bridge: Jpn DD AFT Bridge AlphaCommand: 121Radar: 17Sonar: 11Weapons;1x Magnetic Pulse Gun Forward Facing1x High Explosive guided torpedo1x2 New Anti-Submarine Warfare Guided Torpedo3x3 15.5cm/6521x Pulse Laser III27x 35mm CIWS. Old Thread is getting Necroed, don't care, better than starting a new thread.Made some changes to one of the ships I listed here, and the changes are enough to make it its own class.Name: Devastator II ClassType: FrigateHull: JPN Frigate IIWeight: 14,700/15,500. 520/999 Battlecarriers530/999 Transport Ships.This is going to be a long, LONG grind to 999 for each of those.
![Emulator Emulator](/uploads/1/2/5/8/125833773/898461118.png)
Blueprints:At Sea:Hull:Engine:Structure:Weapons:Systems:Aircraft:Stats:158.3 knots, is the fastest you can move (I used all speed boosting systems available in game). Multiply that by 1.4, gives me 221.62, when I use the forward thruster provided by Enigmatech k. Though because of how quickly the speed drops off once the thrusters turn off, you never actually see the 221.62 knot speed, just 218 knots.Enigmatech n, auto-fires all my weapons, so all I have to do, is move my weapon selection to my aircraft (need to launch them anyway), and just sit there, letting the ship do all the work for me.Those who don't know this game: Ammo-Assembler gives unlimited ammo.
Damage Control Charm, prevents fires and flooding. All other systems boosts my speed. Did some investigation because something didn't add up quite right, and discovered something about the following Enigmatechs:Enigmatech AlphaEnigmatech GammaEnigmatech EpsilonEnigmatech SitaEach of those are found in the steering section of the systems. Their command increase, is 100% wrong. It does not increase the command value by a percentage, instead, by a set amount, regardless of how high your command is.Alpha and Sita, increases Command by 28 points, not 25%Enigmatech gamma decreases command by 28 points, not 25%Epsilon increases command by 11, not by 10%.Which is sad, because the speed increase does indeed increase by the respective percentage.On another note:1494/1500 parts developed, as I have finally obtained all but 1 of the Secret Blue Prints (the 1 missing is the transport 999 kill reward).
I am really pushing myself to get this game to 100% completion. Last night I completed the 999 Battlecarrier kills, and thus completed the R&D, so I now have the ribbon for that. I am now able to build using the Drillship Hull, or the Genuine Drillship Hull.1497/1500 Parts developed according to the save menu. I know exactly what I am missing to complete this:1. Jpn SDF Ship Secret Blue Print (999 Transport Kill Reward). Oh yeah, 2 more game clears, and I'll be good.
The 'Parts Developed' should have been called something else.With Game clear number 8, also came this beautiful Gem:I also made more modifications to my Devestator ship. So, say hello to the Devestator IV Class Frigate, which is the ship that got me through game number 8. It is possible I will tweak it some more, or I may not.
All I know, is that this ship has reduced speed, for better radar, and more 280mm AGS. She has a 30 Gun Broadside, but only 24 gun Forward and Aft.
![](/uploads/1/2/5/8/125833773/477446223.jpg)